Double Jump // Flying Kick
Double Jump // Flying Kick
Set:
Commander: Teenage Mutant Ninja Turtles #35
Put a flying counter on target creature you control. Until end of turn, it has base power and toughness 5/5.Fuse (You may cast one or both halves of this card from your hand.)Target creature you control deals damage equal to its power to target creature an opponent controls.Fuse (You may cast one or both halves of this card from your hand.)
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